New York Portal Authority






The Context
Darren Aronofsky wanted to give something back to New York. The city is arguably the biggest character in Caught Stealing — and more specifically the serendipity around every corner here, if you're paying attention. He wanted to give some of that magic back to the people who actually live in it.
What our team built was a citywide open-world experience running two weeks across New York: four obsolete payphones reactivated as narrative portals, routing participants out of their routines and into underground cultural spaces across the boroughs.
As a producer, I talked to hundreds of businesses and some not-so-thrilled landlords, hunting for locations that still held serendipity and old-school New York nostalgia — and for buildings that would let us drill holes in them to install a payphone.
The phones routed people into subcultures that already existed out there, and into ones we made. An underground Idles show. A speakeasy in a Gowanus metal shop. A roving Mars Bar recreation in a box truck. A life-size papier-mâché ice cream truck explosion. It all built toward participants winning tickets to the premiere, where we were, of course, cutting mohawks live.
What I Built
Experience design and strategy for how an open-world game would actually work on the ground. Then:
The Result
400+ people engaged the phones directly over the two weeks, rippling to thousands across the five boroughs. Covered in Gothamist, BKMAG, Secret NYC and Hudson Valley Post, and posted by Austin Butler, Darren Aronofsky and Zoe Kravitz to an audience in the millions.
For a few weeks, the payphones were a thing people in New York were telling each other about, going on quests to find them and the places they routed to. Because the recordings and routes changed every day, it built real curiosity among committed participants to get out and stay open to the unexpected magic of New York City.
Why It Worked
A film studio didn't call an events agency. They called N.D. Austin's experience design studio, and the brief that came down the line was: we need somebody who designs for serendipity. That's the reason I was on this project.
An agency produces an event — a night, a room, a run-of-show. This was an arc: two weeks, a whole city, and an emotional shape that participants moved through rather than watched. Nobody was an audience. That distinction is the entire job.
We need someone who designs for serendipity on this. Know anyone like that?
— N.D. Austin, Creator, New York Portal Authority — a very cheeky ask
Sony Pictures × Darren Aronofsky · Caught Stealing








